3D Graphics Performance of Xiaomi Mi 5C Meri

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 57 Frames
      (0.9 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 310 Frames
      (4.8 Fps)
    • 343 Frames
      (5.3 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 198 Frames
      (3.1 Fps)
    • 129 Frames
      (2.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 241 Frames
      (4.1 Fps)
    • 247 Frames
      (4.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 291 Frames
      (4.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 533 Frames
      (8.6 Fps)
    • 546 Frames
      (8.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 815 Frames
      (13.2 Fps)
    • 817 Frames
      (13.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1659 Frames
      (29.6 Fps)
    • 1763 Frames
      (31.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 548 Frames
      (18.3 Fps)
    • 1110 Frames
      (18.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 338 Frames
      (11.3 Fps)
    • 675 Frames
      (11.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 162 Frames
      (5.4 Fps)
    • 328 Frames
      (5.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1759 MTexels/s
    • 1787 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4044 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 160 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 580 Frames
      (9.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 146 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1609 Frames
      (28.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T860