3D Graphics Performance of Vivo Y66

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 24 Frames
      (0.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 319 Frames
      (5.0 Fps)
    • 166 Frames
      (2.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 194 Frames
      (3.0 Fps)
    • 55 Frames
      (0.9 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 249 Frames
      (4.2 Fps)
    • 145 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 132 Frames
      (2.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 617 Frames
      (10.0 Fps)
    • 274 Frames
      (4.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 874 Frames
      (14.1 Fps)
    • 439 Frames
      (7.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1462 Frames
      (26.1 Fps)
    • 911 Frames
      (16.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 154 Frames
      (5.2 Fps)
    • 190 Frames
      (3.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 487 Frames
      (16.2 Fps)
    • 445 Frames
      (7.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 263 Frames
      (8.8 Fps)
    • 542 Frames
      (9.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 956 MTexels/s
    • 1225 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (11.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505