3D Graphics Performance of Vivo X7

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 309 Frames
      (5.2 Fps)
    • 280 Frames
      (4.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 291 Frames
      (4.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 548 Frames
      (8.8 Fps)
    • 561 Frames
      (9.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 898 Frames
      (14.5 Fps)
    • 841 Frames
      (13.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1702 Frames
      (30.4 Fps)
    • 1679 Frames
      (30.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 288 Frames
      (9.6 Fps)
    • 644 Frames
      (10.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 503 Frames
      (16.8 Fps)
    • 928 Frames
      (15.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 263 Frames
      (8.8 Fps)
    • 478 Frames
      (8.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3525 MTexels/s
    • 3355 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2428 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3633 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 224 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 543 Frames
      (8.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 510