3D Graphics Performance of Vivo 1718

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 33 Frames
      (0.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 406 Frames
      (6.3 Fps)
    • 218 Frames
      (3.4 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 243 Frames
      (3.8 Fps)
    • 73 Frames
      (1.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 390 Frames
      (6.6 Fps)
    • 198 Frames
      (3.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 181 Frames
      (2.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 796 Frames
      (12.8 Fps)
    • 377 Frames
      (6.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1085 Frames
      (17.5 Fps)
    • 581 Frames
      (9.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1777 Frames
      (31.7 Fps)
    • 1213 Frames
      (21.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 403 Frames
      (13.5 Fps)
    • 534 Frames
      (8.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 621 Frames
      (20.7 Fps)
    • 608 Frames
      (10.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 396 Frames
      (13.2 Fps)
    • 818 Frames
      (13.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1512 MTexels/s
    • 1789 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.