3D Graphics Performance of Vernee Apollo Lite

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 376 Frames
      (6.4 Fps)
    • 348 Frames
      (5.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 351 Frames
      (5.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 697 Frames
      (11.2 Fps)
    • 645 Frames
      (10.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1054 Frames
      (17.0 Fps)
    • 996 Frames
      (16.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1926 Frames
      (34.4 Fps)
    • 1948 Frames
      (34.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 469 Frames
      (15.6 Fps)
    • 902 Frames
      (15.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 549 Frames
      (18.3 Fps)
    • 1030 Frames
      (17.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 228 Frames
      (7.6 Fps)
    • 475 Frames
      (7.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2159 MTexels/s
    • 2187 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3973 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 144 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 630 Frames
      (10.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 145 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1761 Frames
      (31.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880 MP4 (quad core)