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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Vernee Apollo Lite
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
376 Frames
(6.4 Fps)
348 Frames
(5.9 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
351 Frames
(5.7 Fps)
Manhattan 3.1
OpenGL ES 3.1
697 Frames
(11.2 Fps)
645 Frames
(10.4 Fps)
Manhattan
OpenGL ES 3.0
1054 Frames
(17.0 Fps)
996 Frames
(16.1 Fps)
T-Rex
OpenGL ES 2.0
1926 Frames
(34.4 Fps)
1948 Frames
(34.8 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
469 Frames
(15.6 Fps)
902 Frames
(15.0 Fps)
ALU 2
OpenGL ES 3.0
549 Frames
(18.3 Fps)
1030 Frames
(17.2 Fps)
Driver Overhead 2
OpenGL ES 3.0
228 Frames
(7.6 Fps)
475 Frames
(7.9 Fps)
Texturing
OpenGL ES 3.0
2159 MTexels/s
2187 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3310 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3973 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
144 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
630 Frames
(10.2 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
145 min
Long term performance - T-Rex
OpenGL ES 2.0
1761 Frames
(31.4 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T880 MP4 (quad core)
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T880 MP4 (quad core)
Vernee Apollo Lite
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