3D Graphics Performance of TCL 950

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1127 Frames
      (19.1 Fps)
    • 1053 Frames
      (17.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 991 Frames
      (16.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1991 Frames
      (32.1 Fps)
    • 1933 Frames
      (31.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2941 Frames
      (47.4 Fps)
    • 2868 Frames
      (46.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3306 Frames
      (59.1 Fps)
    • 5092 Frames
      (90.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1762 Frames
      (58.7 Fps)
    • 3653 Frames
      (60.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1773 Frames
      (59.1 Fps)
    • 4706 Frames
      (78.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 421 Frames
      (14.0 Fps)
    • 935 Frames
      (15.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7705 MTexels/s
    • 7786 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530