3D Graphics Performance of Sony Xperia Z4 (Z3+, E6533, E6553, SO-03G, 402SO, SOV31)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 517 Frames
      (8.7 Fps)
    • 489 Frames
      (8.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 487 Frames
      (7.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 969 Frames
      (15.6 Fps)
    • 870 Frames
      (14.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1134 Frames
      (18.3 Fps)
    • 1108 Frames
      (17.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2299 Frames
      (41.1 Fps)
    • 2325 Frames
      (41.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1177 Frames
      (39.3 Fps)
    • 2061 Frames
      (34.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1594 Frames
      (53.2 Fps)
    • 2695 Frames
      (44.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 362 Frames
      (12.1 Fps)
    • 829 Frames
      (13.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3655 MTexels/s
    • 4484 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 201 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 706 Frames
      (11.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 241 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1333 Frames
      (23.8 Fps)