3D Graphics Performance of Sony Xperia M4 Aqua (E23xx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 278 Frames
      (4.7 Fps)
    • 133 Frames
      (2.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 120 Frames
      (1.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 534 Frames
      (8.6 Fps)
    • 227 Frames
      (3.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 658 Frames
      (10.6 Fps)
    • 325 Frames
      (5.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1222 Frames
      (21.8 Fps)
    • 724 Frames
      (12.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 399 Frames
      (13.3 Fps)
    • 473 Frames
      (7.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 595 Frames
      (19.9 Fps)
    • 507 Frames
      (8.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 182 Frames
      (6.1 Fps)
    • 400 Frames
      (6.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1031 MTexels/s
    • 1087 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2438 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 257 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1074 Frames
      (19.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405