3D Graphics Performance of Sony Pikachu

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 435 Frames
      (7.4 Fps)
    • 216 Frames
      (3.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 207 Frames
      (3.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 919 Frames
      (14.8 Fps)
    • 382 Frames
      (6.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1127 Frames
      (18.2 Fps)
    • 592 Frames
      (9.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1753 Frames
      (31.3 Fps)
    • 1183 Frames
      (21.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 785 Frames
      (26.2 Fps)
    • Failed / Not supported
    • ALU 2
      OpenGL ES 3.0
    • 732 Frames
      (24.4 Fps)
    • 619 Frames
      (10.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 140 Frames
      (4.7 Fps)
    • 333 Frames
      (5.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1030 MTexels/s
    • 1241 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880 MP2 (dual core)