3D Graphics Performance of Samsung SM-G900x Galaxy S5 (Mali-T628)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 484 Frames
      (7.8 Fps)
    • 485 Frames
      (7.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 544 Frames
      (8.8 Fps)
    • 521 Frames
      (8.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1050 Frames
      (18.8 Fps)
    • 887 Frames
      (15.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 293 Frames
      (9.8 Fps)
    • 586 Frames
      (9.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 127 Frames
      (4.3 Fps)
    • 247 Frames
      (4.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1779 MTexels/s
    • 1783 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3291 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 161 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 154 Frames
      (2.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 208 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 552 Frames
      (9.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T628 MP6 (hexa core)