3D Graphics Performance of Samsung SM-G615F

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 197 Frames
      (3.4 Fps)
    • 182 Frames
      (3.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 182 Frames
      (2.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 362 Frames
      (5.9 Fps)
    • 360 Frames
      (5.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 552 Frames
      (8.9 Fps)
    • 537 Frames
      (8.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1057 Frames
      (18.9 Fps)
    • 1080 Frames
      (19.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 305 Frames
      (10.2 Fps)
    • 637 Frames
      (10.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 245 Frames
      (8.2 Fps)
    • 435 Frames
      (7.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 143 Frames
      (4.8 Fps)
    • 278 Frames
      (4.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1060 MTexels/s
    • 1051 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3048 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3701 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880 MP2 (dual core)

Results from other configurations are available.