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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8 (Adreno 540, SM-G950x, SC-02J, SCV36)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
672 Frames
(11.4 Fps)
1257 Frames
(21.3 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1107 Frames
(17.9 Fps)
Manhattan 3.1
OpenGL ES 3.1
1045 Frames
(16.9 Fps)
2178 Frames
(35.1 Fps)
Manhattan
OpenGL ES 3.0
1924 Frames
(31.0 Fps)
3205 Frames
(51.7 Fps)
T-Rex
OpenGL ES 2.0
3186 Frames
(56.9 Fps)
5435 Frames
(97.1 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1460 Frames
(48.7 Fps)
4396 Frames
(73.3 Fps)
ALU 2
OpenGL ES 3.0
1247 Frames
(41.6 Fps)
5017 Frames
(83.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
1203 Frames
(40.1 Fps)
2490 Frames
(41.5 Fps)
Texturing
OpenGL ES 3.0
8849 MTexels/s
9337 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
189 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
727 Frames
(11.7 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
170 min
Long term performance - T-Rex
OpenGL ES 2.0
2597 Frames
(46.4 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Samsung Galaxy S8 (Adreno 540, SM-G950x, SC-02J, SCV36)
Android
Vulkan
Qualcomm Adreno™ 540
Samsung Galaxy S8 (Adreno 540, SM-G950x, SC-02J, SCV36)
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