3D Graphics Performance of Samsung Galaxy S8 (Adreno 540, SM-G950x, SC-02J, SCV36)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 672 Frames
      (11.4 Fps)
    • 1257 Frames
      (21.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1107 Frames
      (17.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1045 Frames
      (16.9 Fps)
    • 2178 Frames
      (35.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1924 Frames
      (31.0 Fps)
    • 3205 Frames
      (51.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3186 Frames
      (56.9 Fps)
    • 5435 Frames
      (97.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1460 Frames
      (48.7 Fps)
    • 4396 Frames
      (73.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1247 Frames
      (41.6 Fps)
    • 5017 Frames
      (83.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1203 Frames
      (40.1 Fps)
    • 2490 Frames
      (41.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 8849 MTexels/s
    • 9337 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 189 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 727 Frames
      (11.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 170 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2597 Frames
      (46.4 Fps)