3D Graphics Performance of Samsung Galaxy S7 (Mali-T880, SM-G930x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 461 Frames
      (7.8 Fps)
    • 846 Frames
      (14.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 844 Frames
      (13.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 843 Frames
      (13.6 Fps)
    • 1554 Frames
      (25.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1508 Frames
      (24.3 Fps)
    • 2182 Frames
      (35.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2702 Frames
      (48.3 Fps)
    • 4273 Frames
      (76.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 885 Frames
      (29.5 Fps)
    • 2415 Frames
      (40.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 644 Frames
      (21.5 Fps)
    • 2276 Frames
      (37.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 262 Frames
      (8.7 Fps)
    • 546 Frames
      (9.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5277 MTexels/s
    • 5175 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4042 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 166 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 464 Frames
      (7.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 176 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1581 Frames
      (28.2 Fps)