3D Graphics Performance of Samsung Galaxy S7 (Mali-T880, SM-G930x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 142 Frames
      (2.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 552 Frames
      (8.6 Fps)
    • 968 Frames
      (15.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 357 Frames
      (5.6 Fps)
    • 349 Frames
      (5.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 461 Frames
      (7.8 Fps)
    • 843 Frames
      (14.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 840 Frames
      (13.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 840 Frames
      (13.6 Fps)
    • 1549 Frames
      (25.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1503 Frames
      (24.2 Fps)
    • 2174 Frames
      (35.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2693 Frames
      (48.1 Fps)
    • 4258 Frames
      (76.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 884 Frames
      (29.5 Fps)
    • 2413 Frames
      (40.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 644 Frames
      (21.5 Fps)
    • 2277 Frames
      (38.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 265 Frames
      (8.9 Fps)
    • 555 Frames
      (9.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5274 MTexels/s
    • 5174 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4042 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 167 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 464 Frames
      (7.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 176 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1581 Frames
      (28.2 Fps)