3D Graphics Performance of Samsung Galaxy S6 Edge (SM-G925x, SC-04G, SCV31, 404SC)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 63 Frames
      (1.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 270 Frames
      (4.2 Fps)
    • 406 Frames
      (6.3 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 205 Frames
      (3.2 Fps)
    • 149 Frames
      (2.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 296 Frames
      (5.0 Fps)
    • 489 Frames
      (8.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 490 Frames
      (7.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 491 Frames
      (7.9 Fps)
    • 847 Frames
      (13.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 778 Frames
      (12.6 Fps)
    • 1057 Frames
      (17.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1904 Frames
      (34.0 Fps)
    • 2574 Frames
      (46.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 635 Frames
      (21.2 Fps)
    • 1624 Frames
      (27.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 342 Frames
      (11.4 Fps)
    • 1204 Frames
      (20.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 166 Frames
      (5.6 Fps)
    • 343 Frames
      (5.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3897 MTexels/s
    • 3983 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 146 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 198 Frames
      (3.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 150 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 847 Frames
      (15.1 Fps)