3D Graphics Performance of Samsung Galaxy S6 Edge+ (SM-G928)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 301 Frames
      (5.1 Fps)
    • 528 Frames
      (8.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 545 Frames
      (8.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 539 Frames
      (8.7 Fps)
    • 928 Frames
      (15.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 836 Frames
      (13.5 Fps)
    • 1064 Frames
      (17.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1910 Frames
      (34.1 Fps)
    • 2578 Frames
      (46.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 632 Frames
      (21.1 Fps)
    • 1623 Frames
      (27.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 342 Frames
      (11.4 Fps)
    • 1204 Frames
      (20.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 166 Frames
      (5.5 Fps)
    • 342 Frames
      (5.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3896 MTexels/s
    • 3984 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 159 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 201 Frames
      (3.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 172 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 825 Frames
      (14.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T760 MP8 (octa core)

Results from other configurations are available.