3D Graphics Performance of Samsung Galaxy S6 Edge+ (SM-G928)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 80 Frames
      (1.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 323 Frames
      (5.0 Fps)
    • 490 Frames
      (7.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 211 Frames
      (3.3 Fps)
    • 202 Frames
      (3.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 278 Frames
      (4.7 Fps)
    • 474 Frames
      (8.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 481 Frames
      (7.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 481 Frames
      (7.8 Fps)
    • 849 Frames
      (13.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 773 Frames
      (12.5 Fps)
    • 1145 Frames
      (18.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1807 Frames
      (32.3 Fps)
    • 2643 Frames
      (47.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 635 Frames
      (21.2 Fps)
    • 1674 Frames
      (27.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 320 Frames
      (10.7 Fps)
    • 1150 Frames
      (19.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 176 Frames
      (5.9 Fps)
    • 362 Frames
      (6.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3697 MTexels/s
    • 3760 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3284 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 162 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 206 Frames
      (3.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 177 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 895 Frames
      (16.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T760 MP8 (octa core)

Results from other configurations are available.