3D Graphics Performance of Samsung Galaxy S6 Edge+ (SM-G928)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 278 Frames
      (4.7 Fps)
    • 475 Frames
      (8.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 482 Frames
      (7.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 482 Frames
      (7.8 Fps)
    • 850 Frames
      (13.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 773 Frames
      (12.5 Fps)
    • 1147 Frames
      (18.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1808 Frames
      (32.3 Fps)
    • 2646 Frames
      (47.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 634 Frames
      (21.1 Fps)
    • 1671 Frames
      (27.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 320 Frames
      (10.7 Fps)
    • 1148 Frames
      (19.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 175 Frames
      (5.8 Fps)
    • 361 Frames
      (6.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3694 MTexels/s
    • 3757 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3284 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 162 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 206 Frames
      (3.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 177 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 895 Frames
      (16.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T760 MP8 (octa core)

Results from other configurations are available.