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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
253 Frames
(4.3 Fps)
423 Frames
(7.2 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
426 Frames
(6.9 Fps)
Manhattan 3.1
OpenGL ES 3.1
424 Frames
(6.8 Fps)
731 Frames
(11.8 Fps)
Manhattan
OpenGL ES 3.0
663 Frames
(10.7 Fps)
1010 Frames
(16.3 Fps)
T-Rex
OpenGL ES 2.0
1621 Frames
(28.9 Fps)
2318 Frames
(41.4 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
588 Frames
(19.6 Fps)
1690 Frames
(28.2 Fps)
ALU 2
OpenGL ES 3.0
304 Frames
(10.1 Fps)
1100 Frames
(18.3 Fps)
Driver Overhead 2
OpenGL ES 3.0
172 Frames
(5.7 Fps)
356 Frames
(5.9 Fps)
Texturing
OpenGL ES 3.0
3503 MTexels/s
3527 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3287 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4042 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
159 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
188 Frames
(3.0 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
153 min
Long term performance - T-Rex
OpenGL ES 2.0
846 Frames
(15.1 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T760 MP8 (octa core)
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)
Android
Vulkan
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)
Compare
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