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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
88 Frames
(1.4 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
326 Frames
(5.1 Fps)
573 Frames
(8.9 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
212 Frames
(3.3 Fps)
211 Frames
(3.3 Fps)
Car Chase
OpenGL ES 3.1 + AEP
315 Frames
(5.3 Fps)
568 Frames
(9.6 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
589 Frames
(9.5 Fps)
Manhattan 3.1
OpenGL ES 3.1
589 Frames
(9.5 Fps)
1058 Frames
(17.1 Fps)
Manhattan
OpenGL ES 3.0
962 Frames
(15.5 Fps)
1587 Frames
(25.6 Fps)
T-Rex
OpenGL ES 2.0
2287 Frames
(40.8 Fps)
3393 Frames
(60.6 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
860 Frames
(28.7 Fps)
2625 Frames
(43.8 Fps)
ALU 2
OpenGL ES 3.0
377 Frames
(12.6 Fps)
1358 Frames
(22.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
298 Frames
(9.9 Fps)
609 Frames
(10.2 Fps)
Texturing
OpenGL ES 3.0
4345 MTexels/s
4402 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3292 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4045 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
314 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
265 Frames
(4.3 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
240 min
Long term performance - T-Rex
OpenGL ES 2.0
1076 Frames
(19.2 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T760 MP8 (octa core)
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)
Android
Vulkan
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)
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