3D Graphics Performance of Samsung Galaxy S4 (Adreno 320, GT-I9505, GT-I9508, SC-04E, SCH-I545, SCH-R970, SGH-I337, SGH-M919, SM-S975, SPH-L720)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 237 Frames
      (3.8 Fps)
    • 235 Frames
      (3.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 599 Frames
      (10.7 Fps)
    • 600 Frames
      (10.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 138 Frames
      (4.6 Fps)
    • 381 Frames
      (6.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 90 Frames
      (3.0 Fps)
    • 177 Frames
      (3.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 564 MTexels/s
    • 1306 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 1885 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 2768 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 64 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 303 Frames
      (5.4 Fps)