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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S10 Lite
Graphics
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
466 Frames
(7.3 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
2391 Frames
(37.2 Fps)
2686 Frames
(41.8 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
1562 Frames
(24.3 Fps)
1047 Frames
(16.3 Fps)
Car Chase
OpenGL ES 3.1 + AEP
2145 Frames
(36.3 Fps)
2454 Frames
(41.5 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
2328 Frames
(37.6 Fps)
Manhattan 3.1
OpenGL ES 3.1
3414 Frames
(55.1 Fps)
4103 Frames
(66.2 Fps)
Manhattan
OpenGL ES 3.0
3687 Frames
(59.5 Fps)
5643 Frames
(91.0 Fps)
T-Rex
OpenGL ES 2.0
3356 Frames
(59.9 Fps)
9160 Frames
(163.6 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1797 Frames
(59.9 Fps)
4371 Frames
(72.9 Fps)
ALU 2
OpenGL ES 3.0
1801 Frames
(60.0 Fps)
8684 Frames
(144.7 Fps)
Driver Overhead 2
OpenGL ES 3.0
1800 Frames
(60.0 Fps)
6982 Frames
(116.4 Fps)
Texturing
OpenGL ES 3.0
17287 MTexels/s
17727 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
185 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
2893 Frames
(46.7 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 640
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 640
Samsung Galaxy S10 Lite
Android
Vulkan
Qualcomm Adreno™ 640
Samsung Galaxy S10 Lite
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