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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S10 Lite
Graphics
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
2110 Frames
(35.7 Fps)
2442 Frames
(41.3 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
2345 Frames
(37.8 Fps)
Manhattan 3.1
OpenGL ES 3.1
3390 Frames
(54.7 Fps)
4045 Frames
(65.2 Fps)
Manhattan
OpenGL ES 3.0
3690 Frames
(59.5 Fps)
5798 Frames
(93.5 Fps)
T-Rex
OpenGL ES 2.0
3355 Frames
(59.9 Fps)
9164 Frames
(163.6 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
Failed / Not supported
Failed / Not supported
ALU 2
OpenGL ES 3.0
Failed / Not supported
Failed / Not supported
Driver Overhead 2
OpenGL ES 3.0
Failed / Not supported
Failed / Not supported
Texturing
OpenGL ES 3.0
Failed / Not supported
Failed / Not supported
Special Tests
Render Quality
OpenGL ES 2.0
Failed / Not supported
Render Quality - HP
OpenGL ES 2.0
Failed / Not supported
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 640
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 640
Samsung Galaxy S10 Lite
Android
Vulkan
Qualcomm Adreno™ 640
Samsung Galaxy S10 Lite
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