3D Graphics Performance of Samsung Galaxy Note5 (SM-N920x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 64 Frames
      (1.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 247 Frames
      (3.8 Fps)
    • 411 Frames
      (6.4 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 156 Frames
      (2.4 Fps)
    • 155 Frames
      (2.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 258 Frames
      (4.4 Fps)
    • 430 Frames
      (7.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 427 Frames
      (6.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 426 Frames
      (6.9 Fps)
    • 762 Frames
      (12.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 697 Frames
      (11.2 Fps)
    • 1047 Frames
      (16.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1695 Frames
      (30.3 Fps)
    • 2410 Frames
      (43.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 643 Frames
      (21.4 Fps)
    • 1714 Frames
      (28.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 314 Frames
      (10.5 Fps)
    • 1113 Frames
      (18.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 175 Frames
      (5.8 Fps)
    • 362 Frames
      (6.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3624 MTexels/s
    • 3589 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 211 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 212 Frames
      (3.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 200 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 855 Frames
      (15.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T760 MP8 (octa core)

Results from other configurations are available.