3D Graphics Performance of Samsung Galaxy Note 8 (Mali-G71, SM-N950)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 668 Frames
      (11.3 Fps)
    • 1339 Frames
      (22.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1328 Frames
      (21.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1134 Frames
      (18.3 Fps)
    • 2184 Frames
      (35.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1988 Frames
      (32.1 Fps)
    • 3101 Frames
      (50.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3069 Frames
      (54.8 Fps)
    • 5736 Frames
      (102.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1014 Frames
      (33.8 Fps)
    • 2882 Frames
      (48.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1613 Frames
      (53.8 Fps)
    • 6410 Frames
      (106.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 347 Frames
      (11.6 Fps)
    • 685 Frames
      (11.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7798 MTexels/s
    • 7676 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3623 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 170 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 831 Frames
      (13.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 192 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2388 Frames
      (42.7 Fps)