3D Graphics Performance of Samsung Galaxy M20

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 27 Frames
      (0.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 287 Frames
      (4.5 Fps)
    • 322 Frames
      (5.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 181 Frames
      (2.8 Fps)
    • 113 Frames
      (1.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 146 Frames
      (2.5 Fps)
    • 166 Frames
      (2.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 145 Frames
      (2.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 254 Frames
      (4.1 Fps)
    • 403 Frames
      (6.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • Failed / Not supported
    • N/A
    • T-Rex
      OpenGL ES 2.0
    • N/A
    • N/A
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 608 Frames
      (20.3 Fps)
    • 1236 Frames
      (20.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 481 Frames
      (16.0 Fps)
    • 996 Frames
      (16.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 562 Frames
      (18.8 Fps)
    • 1187 Frames
      (19.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1285 MTexels/s
    • 1257 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • N/A
    • Render Quality - HP
      OpenGL ES 2.0
    • N/A
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.