3D Graphics Performance of Samsung Galaxy J7 2016 (Mali-T830, SM-J710x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 222 Frames
      (3.8 Fps)
    • 109 Frames
      (1.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 104 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 450 Frames
      (7.3 Fps)
    • 197 Frames
      (3.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 600 Frames
      (9.7 Fps)
    • 307 Frames
      (5.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1062 Frames
      (19.0 Fps)
    • 664 Frames
      (11.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 325 Frames
      (10.8 Fps)
    • 483 Frames
      (8.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 255 Frames
      (8.5 Fps)
    • 230 Frames
      (3.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 118 Frames
      (4.0 Fps)
    • 238 Frames
      (4.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 573 MTexels/s
    • 701 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3281 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4017 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 558 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1045 Frames
      (18.7 Fps)