3D Graphics Performance of Samsung Galaxy J1 2016 (SM-J120)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 383 Frames
      (6.2 Fps)
    • 78 Frames
      (1.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 408 Frames
      (6.6 Fps)
    • 101 Frames
      (1.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 663 Frames
      (11.9 Fps)
    • 254 Frames
      (4.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 152 Frames
      (5.1 Fps)
    • 73 Frames
      (1.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 88 Frames
      (2.9 Fps)
    • 184 Frames
      (3.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 244 MTexels/s
    • 274 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3030 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3718 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (2.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T720