3D Graphics Performance of Samsung Galaxy Grand Prime 2016 (SM-G532x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 459 Frames
      (7.4 Fps)
    • 120 Frames
      (1.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 619 Frames
      (10.0 Fps)
    • 188 Frames
      (3.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1053 Frames
      (18.8 Fps)
    • 477 Frames
      (8.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 291 Frames
      (9.7 Fps)
    • 149 Frames
      (2.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 120 Frames
      (4.0 Fps)
    • 253 Frames
      (4.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 480 MTexels/s
    • 573 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3288 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported