3D Graphics Performance of Samsung Galaxy Grand Prime 2016 (SM-G532x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 460 Frames
      (7.4 Fps)
    • 120 Frames
      (1.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 620 Frames
      (10.0 Fps)
    • 189 Frames
      (3.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1056 Frames
      (18.9 Fps)
    • 478 Frames
      (8.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 293 Frames
      (9.8 Fps)
    • 149 Frames
      (2.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 129 Frames
      (4.3 Fps)
    • 260 Frames
      (4.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 481 MTexels/s
    • 574 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3288 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 299 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 431 Frames
      (7.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 276 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1057 Frames
      (18.9 Fps)