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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy Grand Prime 2016 (SM-G532x)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
N/A
N/A
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
Failed / Not supported
Manhattan 3.1
OpenGL ES 3.1
460 Frames
(7.4 Fps)
120 Frames
(1.9 Fps)
Manhattan
OpenGL ES 3.0
620 Frames
(10.0 Fps)
189 Frames
(3.1 Fps)
T-Rex
OpenGL ES 2.0
1056 Frames
(18.9 Fps)
478 Frames
(8.6 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
N/A
N/A
ALU 2
OpenGL ES 3.0
293 Frames
(9.8 Fps)
149 Frames
(2.5 Fps)
Driver Overhead 2
OpenGL ES 3.0
129 Frames
(4.3 Fps)
260 Frames
(4.3 Fps)
Texturing
OpenGL ES 3.0
481 MTexels/s
574 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3288 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4028 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
299 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
431 Frames
(7.0 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
276 min
Long term performance - T-Rex
OpenGL ES 2.0
1057 Frames
(18.9 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T720
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T720
Samsung Galaxy Grand Prime 2016 (SM-G532x)
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