3D Graphics Performance of Samsung Galaxy Grand Prime 2016 (SM-G532x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 599 Frames
      (9.7 Fps)
    • 159 Frames
      (2.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 807 Frames
      (13.0 Fps)
    • 249 Frames
      (4.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1380 Frames
      (24.7 Fps)
    • 624 Frames
      (11.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 391 Frames
      (13.0 Fps)
    • 198 Frames
      (3.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 133 Frames
      (4.4 Fps)
    • 266 Frames
      (4.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 645 MTexels/s
    • 756 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3288 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 313 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 457 Frames
      (7.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 350 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1072 Frames
      (19.2 Fps)