3D Graphics Performance of Samsung Galaxy Grand Prime 2016 (SM-G532x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 490 Frames
      (7.9 Fps)
    • 130 Frames
      (2.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 654 Frames
      (10.6 Fps)
    • 200 Frames
      (3.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1112 Frames
      (19.9 Fps)
    • 509 Frames
      (9.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 300 Frames
      (10.0 Fps)
    • 155 Frames
      (2.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 122 Frames
      (4.1 Fps)
    • 249 Frames
      (4.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 505 MTexels/s
    • 593 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3288 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 297 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 431 Frames
      (7.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 280 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1059 Frames
      (18.9 Fps)