3D Graphics Performance of Samsung Galaxy C7 (SM-C7000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 197 Frames
      (3.3 Fps)
    • 197 Frames
      (3.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 182 Frames
      (2.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 375 Frames
      (6.1 Fps)
    • 381 Frames
      (6.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 591 Frames
      (9.5 Fps)
    • 603 Frames
      (9.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1212 Frames
      (21.6 Fps)
    • 1255 Frames
      (22.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 242 Frames
      (8.1 Fps)
    • 481 Frames
      (8.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 317 Frames
      (10.6 Fps)
    • 634 Frames
      (10.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 378 Frames
      (12.6 Fps)
    • 793 Frames
      (13.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1753 MTexels/s
    • 1712 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3632 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 442 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 989 Frames
      (17.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.