3D Graphics Performance of Samsung Galaxy C5 (SM-C5000)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 153 Frames
      (2.6 Fps)
    • 153 Frames
      (2.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 137 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 261 Frames
      (4.2 Fps)
    • 261 Frames
      (4.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 398 Frames
      (6.4 Fps)
    • 404 Frames
      (6.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 903 Frames
      (16.1 Fps)
    • 921 Frames
      (16.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 245 Frames
      (8.2 Fps)
    • 482 Frames
      (8.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 263 Frames
      (8.8 Fps)
    • 531 Frames
      (8.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 298 Frames
      (10.0 Fps)
    • 626 Frames
      (10.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1448 MTexels/s
    • 1453 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 280 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 663 Frames
      (11.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405