3D Graphics Performance of Pantech V950

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 582 Frames
      (9.4 Fps)
    • 297 Frames
      (4.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1102 Frames
      (19.7 Fps)
    • 662 Frames
      (11.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 508 Frames
      (16.9 Fps)
    • 466 Frames
      (7.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 154 Frames
      (5.1 Fps)
    • 313 Frames
      (5.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1060 MTexels/s
    • 1167 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2427 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3624 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 313 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1090 Frames
      (19.5 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405