3D Graphics Performance of Motorola XT1650

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 620 Frames
      (10.5 Fps)
    • 1030 Frames
      (17.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 917 Frames
      (14.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1002 Frames
      (16.2 Fps)
    • 1762 Frames
      (28.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1726 Frames
      (27.8 Fps)
    • 2443 Frames
      (39.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3031 Frames
      (54.1 Fps)
    • 4502 Frames
      (80.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1305 Frames
      (43.5 Fps)
    • 3509 Frames
      (58.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1355 Frames
      (45.2 Fps)
    • 4043 Frames
      (67.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 386 Frames
      (12.9 Fps)
    • 863 Frames
      (14.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7024 MTexels/s
    • 6990 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2466 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3566 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 158 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 590 Frames
      (9.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 82 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1400 Frames
      (25.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.