3D Graphics Performance of Motorola Moto X Play (XT156x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 119 Frames
      (1.9 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 163 Frames
      (2.8 Fps)
    • 152 Frames
      (2.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 138 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 277 Frames
      (4.5 Fps)
    • 259 Frames
      (4.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 419 Frames
      (6.8 Fps)
    • 395 Frames
      (6.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 949 Frames
      (17.0 Fps)
    • 909 Frames
      (16.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 282 Frames
      (9.4 Fps)
    • 530 Frames
      (8.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 295 Frames
      (9.9 Fps)
    • 557 Frames
      (9.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 378 Frames
      (12.6 Fps)
    • 767 Frames
      (12.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1533 MTexels/s
    • 1518 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 401 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 274 Frames
      (4.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 418 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 858 Frames
      (15.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405