3D Graphics Performance of Motorola Moto G5 Plus

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 64 Frames
      (1.0 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 174 Frames
      (3.0 Fps)
    • 184 Frames
      (3.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 173 Frames
      (2.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 348 Frames
      (5.6 Fps)
    • 358 Frames
      (5.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 594 Frames
      (9.6 Fps)
    • 561 Frames
      (9.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1170 Frames
      (20.9 Fps)
    • 1178 Frames
      (21.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 205 Frames
      (6.9 Fps)
    • 470 Frames
      (7.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 289 Frames
      (9.7 Fps)
    • 579 Frames
      (9.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 328 Frames
      (11.0 Fps)
    • 795 Frames
      (13.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1685 MTexels/s
    • 1703 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2393 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3502 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 242 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 212 Frames
      (3.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 309 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 797 Frames
      (14.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.