3D Graphics Performance of Meizu X8

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 150 Frames
      (2.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 829 Frames
      (12.9 Fps)
    • 897 Frames
      (14.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 531 Frames
      (8.3 Fps)
    • 330 Frames
      (5.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 722 Frames
      (12.2 Fps)
    • 769 Frames
      (13.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 795 Frames
      (12.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 654 Frames
      (10.6 Fps)
    • 1421 Frames
      (22.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1870 Frames
      (30.2 Fps)
    • 2010 Frames
      (32.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3148 Frames
      (56.2 Fps)
    • 3649 Frames
      (65.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 905 Frames
      (30.2 Fps)
    • 1838 Frames
      (30.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 936 Frames
      (31.2 Fps)
    • 2002 Frames
      (33.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1145 Frames
      (38.2 Fps)
    • 2460 Frames
      (41.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5568 MTexels/s
    • 5610 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 616

Results from other configurations are available.