3D Graphics Performance of Meizu M6 Note

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 31 Frames
      (0.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 239 Frames
      (3.7 Fps)
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 137 Frames
      (2.1 Fps)
    • 38 Frames
      (0.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 204 Frames
      (3.5 Fps)
    • 206 Frames
      (3.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 192 Frames
      (3.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 389 Frames
      (6.3 Fps)
    • 396 Frames
      (6.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 592 Frames
      (9.6 Fps)
    • 606 Frames
      (9.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1188 Frames
      (21.2 Fps)
    • 1268 Frames
      (22.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 296 Frames
      (9.9 Fps)
    • 583 Frames
      (9.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 329 Frames
      (11.0 Fps)
    • 657 Frames
      (11.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 357 Frames
      (11.9 Fps)
    • 825 Frames
      (13.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1865 MTexels/s
    • 1869 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.