3D Graphics Performance of LG G6 (G600, US997, LS993, VS988, H87x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 168 Frames
      (2.6 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 537 Frames
      (8.4 Fps)
    • 832 Frames
      (12.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 268 Frames
      (4.2 Fps)
    • 344 Frames
      (5.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 486 Frames
      (8.2 Fps)
    • 900 Frames
      (15.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 755 Frames
      (12.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 695 Frames
      (11.2 Fps)
    • 1371 Frames
      (22.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1273 Frames
      (20.5 Fps)
    • 2024 Frames
      (32.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2239 Frames
      (40.0 Fps)
    • 3417 Frames
      (61.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1176 Frames
      (39.2 Fps)
    • 3270 Frames
      (54.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1060 Frames
      (35.3 Fps)
    • 3858 Frames
      (64.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 322 Frames
      (10.8 Fps)
    • 658 Frames
      (11.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5822 MTexels/s
    • 6064 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 193 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 640 Frames
      (10.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 231 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1974 Frames
      (35.3 Fps)