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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Huawei P10 (VTR-xxx)
Graphics
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
89 Frames
(1.4 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
661 Frames
(10.3 Fps)
651 Frames
(10.1 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
414 Frames
(6.4 Fps)
260 Frames
(4.0 Fps)
Car Chase
OpenGL ES 3.1 + AEP
636 Frames
(10.8 Fps)
627 Frames
(10.6 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
678 Frames
(10.9 Fps)
Manhattan 3.1
OpenGL ES 3.1
1188 Frames
(19.2 Fps)
1177 Frames
(19.0 Fps)
Manhattan
OpenGL ES 3.0
1709 Frames
(27.6 Fps)
1758 Frames
(28.4 Fps)
T-Rex
OpenGL ES 2.0
2968 Frames
(53.0 Fps)
3194 Frames
(57.0 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1610 Frames
(53.7 Fps)
3511 Frames
(58.5 Fps)
ALU 2
OpenGL ES 3.0
1404 Frames
(46.8 Fps)
2754 Frames
(45.9 Fps)
Driver Overhead 2
OpenGL ES 3.0
340 Frames
(11.3 Fps)
710 Frames
(11.8 Fps)
Texturing
OpenGL ES 3.0
4614 MTexels/s
4352 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3270 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3628 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G71
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G71
Huawei P10 (VTR-xxx)
Android
Vulkan
ARM Mali-G71
Huawei P10 (VTR-xxx)
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