3D Graphics Performance of Huawei P10 (VTR-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 656 Frames
      (11.1 Fps)
    • 644 Frames
      (10.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 693 Frames
      (11.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1219 Frames
      (19.7 Fps)
    • 1205 Frames
      (19.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1724 Frames
      (27.8 Fps)
    • 1772 Frames
      (28.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3018 Frames
      (53.9 Fps)
    • 3229 Frames
      (57.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1720 Frames
      (57.4 Fps)
    • 3780 Frames
      (63.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1545 Frames
      (51.5 Fps)
    • 2852 Frames
      (47.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 343 Frames
      (11.5 Fps)
    • 714 Frames
      (11.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4744 MTexels/s
    • 4466 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 160 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1054 Frames
      (17.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 142 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2653 Frames
      (47.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.