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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Huawei P10 (VTR-xxx)
Graphics
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
89 Frames
(1.4 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
657 Frames
(10.2 Fps)
618 Frames
(9.6 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
392 Frames
(6.1 Fps)
255 Frames
(4.0 Fps)
Car Chase
OpenGL ES 3.1 + AEP
565 Frames
(9.6 Fps)
555 Frames
(9.4 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
606 Frames
(9.8 Fps)
Manhattan 3.1
OpenGL ES 3.1
1039 Frames
(16.8 Fps)
1073 Frames
(17.3 Fps)
Manhattan
OpenGL ES 3.0
1486 Frames
(24.0 Fps)
1605 Frames
(25.9 Fps)
T-Rex
OpenGL ES 2.0
2458 Frames
(43.9 Fps)
3046 Frames
(54.4 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1130 Frames
(37.7 Fps)
2619 Frames
(43.7 Fps)
ALU 2
OpenGL ES 3.0
1221 Frames
(40.7 Fps)
2381 Frames
(39.7 Fps)
Driver Overhead 2
OpenGL ES 3.0
289 Frames
(9.7 Fps)
611 Frames
(10.2 Fps)
Texturing
OpenGL ES 3.0
3994 MTexels/s
3678 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2876 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3197 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
(7.1 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
(12.7 Fps)
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G71
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G71
Huawei P10 (VTR-xxx)
Android
Vulkan
ARM Mali-G71
Huawei P10 (VTR-xxx)
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