3D Graphics Performance of Huawei P10 (VTR-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 98 Frames
      (1.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 924 Frames
      (14.4 Fps)
    • 1001 Frames
      (15.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 591 Frames
      (9.2 Fps)
    • 396 Frames
      (6.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1095 Frames
      (18.5 Fps)
    • 1047 Frames
      (17.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1196 Frames
      (19.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2025 Frames
      (32.7 Fps)
    • 2061 Frames
      (33.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3104 Frames
      (50.1 Fps)
    • 3213 Frames
      (51.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3417 Frames
      (61.0 Fps)
    • 5708 Frames
      (101.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1824 Frames
      (60.8 Fps)
    • 4251 Frames
      (70.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1835 Frames
      (61.2 Fps)
    • 4779 Frames
      (79.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 527 Frames
      (17.6 Fps)
    • 1078 Frames
      (18.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6044 MTexels/s
    • 5994 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 202 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1118 Frames
      (18.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 154 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2711 Frames
      (48.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.