3D Graphics Performance of Huawei Mate 8 (NXT-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 353 Frames
      (6.0 Fps)
    • 326 Frames
      (5.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 299 Frames
      (4.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 609 Frames
      (9.8 Fps)
    • 546 Frames
      (8.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1000 Frames
      (16.1 Fps)
    • 911 Frames
      (14.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2079 Frames
      (37.1 Fps)
    • 1800 Frames
      (32.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 656 Frames
      (21.9 Fps)
    • 1283 Frames
      (21.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 597 Frames
      (19.9 Fps)
    • 1097 Frames
      (18.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 202 Frames
      (6.7 Fps)
    • 418 Frames
      (7.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2295 MTexels/s
    • 2218 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 242 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 493 Frames
      (8.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 223 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2004 Frames
      (35.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880

Results from other configurations are available.