3D Graphics Performance of Huawei Mate 8 (NXT-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 376 Frames
      (6.4 Fps)
    • 344 Frames
      (5.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 317 Frames
      (5.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 635 Frames
      (10.2 Fps)
    • 584 Frames
      (9.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1061 Frames
      (17.1 Fps)
    • 972 Frames
      (15.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2177 Frames
      (38.9 Fps)
    • 1916 Frames
      (34.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 653 Frames
      (21.8 Fps)
    • 1333 Frames
      (22.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 617 Frames
      (20.6 Fps)
    • 1153 Frames
      (19.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 210 Frames
      (7.0 Fps)
    • 420 Frames
      (7.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2405 MTexels/s
    • 2415 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 242 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 493 Frames
      (8.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 223 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2061 Frames
      (36.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880

Results from other configurations are available.