3D Graphics Performance of Huawei H1611

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 235 Frames
      (4.0 Fps)
    • 145 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 116 Frames
      (1.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 512 Frames
      (8.3 Fps)
    • 245 Frames
      (4.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 785 Frames
      (12.7 Fps)
    • 319 Frames
      (5.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1227 Frames
      (21.9 Fps)
    • 837 Frames
      (15.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 346 Frames
      (11.6 Fps)
    • 419 Frames
      (7.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 496 Frames
      (16.6 Fps)
    • 507 Frames
      (8.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 176 Frames
      (5.9 Fps)
    • 375 Frames
      (6.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1048 MTexels/s
    • 1438 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405