3D Graphics Performance of HTC U11+ (2Q4D100)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 193 Frames
      (3.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 740 Frames
      (11.5 Fps)
    • 1170 Frames
      (18.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 472 Frames
      (7.4 Fps)
    • 443 Frames
      (6.9 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 671 Frames
      (11.4 Fps)
    • 1240 Frames
      (21.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1105 Frames
      (17.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1011 Frames
      (16.3 Fps)
    • 1990 Frames
      (32.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1769 Frames
      (28.5 Fps)
    • 2967 Frames
      (47.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3119 Frames
      (55.7 Fps)
    • 5335 Frames
      (95.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1663 Frames
      (55.5 Fps)
    • 4555 Frames
      (75.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1333 Frames
      (44.4 Fps)
    • 3902 Frames
      (65.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1254 Frames
      (41.8 Fps)
    • 2646 Frames
      (44.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9691 MTexels/s
    • 7533 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 261 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 819 Frames
      (13.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 259 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2683 Frames
      (47.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.