3D Graphics Performance of HTC 10 (M10h, 6545LVW, 2PS6200, 2PS64, HTV32)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 545 Frames
      (9.2 Fps)
    • 959 Frames
      (16.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 842 Frames
      (13.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 794 Frames
      (12.8 Fps)
    • 1565 Frames
      (25.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1418 Frames
      (22.9 Fps)
    • 2288 Frames
      (36.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2308 Frames
      (41.2 Fps)
    • 3870 Frames
      (69.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1392 Frames
      (46.4 Fps)
    • 3731 Frames
      (62.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1288 Frames
      (43.0 Fps)
    • 4381 Frames
      (73.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 369 Frames
      (12.3 Fps)
    • 769 Frames
      (12.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6887 MTexels/s
    • 6937 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2511 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 212 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 623 Frames
      (10.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 232 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1956 Frames
      (34.9 Fps)