3D Graphics Performance of Google Pixel XL

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 812 Frames
      (12.6 Fps)
    • 1337 Frames
      (20.8 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 486 Frames
      (7.6 Fps)
    • 498 Frames
      (7.7 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 714 Frames
      (12.1 Fps)
    • 1274 Frames
      (21.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1224 Frames
      (19.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1168 Frames
      (18.8 Fps)
    • 2199 Frames
      (35.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1951 Frames
      (31.5 Fps)
    • 3052 Frames
      (49.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3153 Frames
      (56.3 Fps)
    • 5498 Frames
      (98.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1550 Frames
      (51.7 Fps)
    • 4747 Frames
      (79.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1438 Frames
      (47.9 Fps)
    • 5384 Frames
      (89.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 528 Frames
      (17.6 Fps)
    • 1120 Frames
      (18.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7795 MTexels/s
    • 8805 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 247 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1064 Frames
      (17.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 230 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2855 Frames
      (51.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.